
Nothing is explained, the world is infinite, the quests endless, and all without clear reason.Developer Picroma has revealed that its long-in-the-works voxel-based action-RPG will be coming to Steam, somewhat earlier than previously announced, on Monday, 30th September.Ĭube World first emerged back in 2013, and immediately impressed with its endearing looks and bold premise it sought to deliver a procedurally generated sandbox-style fantasy adventure, with a focus on open-world exploration, that would completely reconfigure itself with each new play-through. But now, it's just a boring sequence of low-level questing with some extremely simple crafting systems. It's a band-aid for a dearth of stuff to do once fully geared up.Ĭube World would have been a novelty at its time of announcement. Make it to a new zone and your gear gets downscaled to the level of a new player, like an endless string of lonely MMO starting zones. Cube World doesn't appear to end, the map an infinite scroll of videogame biomes, each region its own pocket of progression-yeah, apparently progress is region-specific. And maybe there is, but a quick zoom out on the map has me locked in on a no.

The promise of eventually taming a mount or paying for an eagle ride to some unknown corner of the map would be enticing if I knew there was anything worth finding out there. New armor and weapons are probably the key, but a few hours in I've only accumulated a handful of the materials required to make a single piece of gear. I don't know how to craft a torch and I'd rather not teleport all the way back to the village just to poke around oblique crafting menus to figure out what components I need that I don't have and don't know how to get.

In a few hours of wandering and getting kicked in the ass by walking bats, I've yet to find a use for it. A Zelda-adjacent tune plays when I pick it up, as if the discovery is worthy of ceremony.

I find a magical lute behind an empty stone house that 'opens certain doors'. My first major discovery is a bit anticlimactic.
